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Old 03-26-14, 04:58 PM   #8
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by TheDarkWraith View Post
I wish someone would review the game as it stands now. Night and day difference. My Generic Patcher fixes just about all, if not all, the bugs and issues with the game on release day and after the first official patch. Not to mention it also adds many new items to the game, some for the first time ever since SHI and SHII And last but not least, I continue to develop patches for SH5 to turn it into the ultimate submarine simulator Eventually I will have SH5 as the benchmark to which all others are compared to, at least that is my goal.
TDW, you have done magnificent work. You have cleaned up the mess Ubi released and added many unique capabilities. But will it ever be possible to eliminate the scripted, nodal nature of the game?

I realize that a nodal storyline is necessary if the player's actions are going to influence the game's history in any meaningful way. But I don't want to be able to change history. (What if I helped the Nazis win the war? <retch.>) I am an alum of SH1 and SH3. I want a free-flowing campaign within the history we already know. Can this ever be possible in SH5?
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