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Old 03-24-14, 11:49 PM   #3043
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Looked into when game decides to add new units to the game (when they are actually rendered) and finally figured out the hows and whys.

First of all everything centers around the player's unit. The game tests every possible unit's distance from the player's unit to see if it >= 40,000m (sometimes 35,000m) and if so then unit is considered a 2D unit and is evolved by the MissionEngine.DLL. If the unit's distance to the player's unit is < 40,000m (sometimes 35,000m) then unit is considered a 3D unit and is rendered and is considered an active unit.

Now I'm playing around with getting units to be 3D units and thus rendered and an active unit when it's distance from player's unit is > 40,000m (sometimes 35,000m)
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