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Old 03-24-14, 08:43 AM   #32
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by banryu79 View Post
It depends. Mainly by the weather, 'cause with heavy sea your target will roll and pitch more, and its keel depth will change constanly by a large amount.

So, it could be that your mag torpedo will run well under your target keel at the intersect point... All in all with very bad sea/weather it is safer to opt. for impact and forget magnetic at all.

In any case my rule of thumb is (W stand for Wind):
W < 7 = 0.5 meter under the keel
7 < W > 12 = 1 meter under the keel
W > 12 = 2 meters if you feel lucky, or forget it at all.
If you are using h.sie's V16B1 patches, the Torpedo Failure Fix will cause your torps to run at max depth (25m) if torp depth setting <= 0.4 W. So using a shallow setting with the impact pistol won't alleviate the problem in heavy weather. Better to use magnetic in high winds. I can't say for sure, but I really doubt that keel depth changes due to sea state are modeled in SH3. I'd bet that 6m draft means 6m, period.
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