Quote:
Originally Posted by Gammel
Hitpoint changing is easy with timetravellers tool, but i didn´t managed to change amor. Guess it´s only possible with a hex editor.
But maybe teddy has managed to create a mod that will solve many of the problems the stock game has. We´ll see. looking very forward to the release of his work.
Thanks again for your help and hints Jungman.
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I missed this thread....
The armour for a IIa is 22, for a VIIc & IX 25. I can change the values, but, to be honest, apart from the screwed up repair times, the depth charge damage from the begining looked good, it was just that 2 seconds later it was repaired
I would like more focus put in looking harder at trying to find the value that controls the repair times.