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Old 03-21-14, 08:58 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by sober View Post
I need 2 things .
The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ?
Not within New UI's as far as I know, but you can follow a manual method:
  • open the following path and run the executable within it:
    NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications Test version 14\LatLongToSH5MetersFromGameOrigin
  • Type in the wanted coordinates and click on the 'Convert' button.
  • Alternatively you can also calculate your coordinate manually: in game, one deg of lat/long is always equal to 120 km; coordinates origin: the intersection between equator and Greenwich meridian; N/E lat/long = positive numbers, S/W lat/long = negative coordinates.
  • Open your mission in notepad (i.e. its *.misge file), look for player's uboat section (Name=_GE Type VII*#1, Class=SSTypeVII*) and replace its relative Long/Lat entries with the ones calculated by you.

Quote:
Originally Posted by sober View Post
I need some sort of underwater flashlight .
That's harder to do. I suppose you want the flashlight to follow player's camera

Quote:
Originally Posted by sober View Post
I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel .
Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop .
Very nice indeed!
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