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Old 03-20-14, 11:12 AM   #2361
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
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Hey gap,

Thanks for looking it over, I really appreciate it. At this point I'm not that worried about the cosmetics stuff (like using same model for the dmg), it is the fact of making it work that is annoying me.

I have re-done everything as you have suggested and still unable to make it work. There are coupole of things happen:

1) If I try and delete what used to be MK17_SeaMine_body bone at any point of time, while re-assigning the mesh itself to the root bone: Goblin will not show that mesh any longer (I'll send you an example).
2) Through bone-binding moving body mesh to the root bone and leaving the other bone as is: cannot change names of the bones w/o affecting the meshes and vice versa, as I have mentioned previously.
3) Even with all the advices taken into account and name assignment proper, the collision does not work. I'm really starting to think is it possible that I am not doing it correctly when I actually bring the GR2 file over into Sh5 and assign controllers/collisions/dmg in Goblin Editor?

Not sure. Will try something today again and will see if it works.
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