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Old 03-20-14, 10:18 AM   #13
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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I think good "Save" practice should include deleting your older saved points. Keeping too many saved game points will just slow down the whole process. Keep the saved points that your working on now, but delete the older saved points you won't go back to.

As far as the Museum not working properly......that's a problem. CTD's within the Museum usually means a particular object (ship, plane, whatever) isn't set correctly to be displayed in-game. This means that when that particular object is called on to be displayed in-game, you'll get a CTD during game play. Simple things like proper "Type", or "UserDisplayName", can throw the game into a CTD when one file doesn't have the same parameter as another. Or, there aren't sufficient modeled files that go along with the model (like a texture file) to have it displayed correctly. If the Museum can't display a particular object? It won't display it in-game either.

One way to know which Museum object is the culprit is to run the Museum feature and just jump from one object to the next, keeping tract of which objects are displayed correctly. The object that doesn't display.....sending you to the desk top, is the object that's a problem. You'll need to restart the game, restart the Museum, and take a look at the Museum list of objects you have the CTD with. That next object after the last one correctly displayed is the problem one.

There can easily be more than one object having a problem. So, recheck again the list, this time avoiding the problem object.
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