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Old 03-19-14, 10:12 PM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
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Quote:
Originally Posted by hunter301 View Post
OK this not what I meant by realism. You are talking about the emotional aspects of realism.
I was referring to the physics aspect of realism.
Do the subs dive at correct rate. If not does mush Morton's mod fix this? Do they surface at the correct rate?
Battery drain and recharge rates. How accurate are they to the real thing? Batteries with consume a whole hell of a lot more juice at full submerged speed than at say 3 knots. Does the program accurately portray this? Is the recharge rate accurate? Torpedo reload time, is this programmed for realism?
I've been working on the physics of the propulsion and battery issues in the game.

My opinion:
Stock subs: poor diving. RFB and TMO are better, but not great. Never tried MM mod fix. The issue is not as simple as it seems, though. It isn't just a question of "how long", but also how fast do we need to go, and what angle does the boat take. Not everything can be changed by editing the files. The planesmens' behavior cannot be changed.

Batteries are terrible. Ducimus figured out a good workaround for this. S-class boats in stock and RFB and stock, only have about 40% of battery capacity. Speed vs. discharge rates seem ok, though. Recharging varies a lot, and is tricky.

I believe torpedo reload times are fairly accurate.

I'll add this. Acceleration and turning are not good. Everything accelerates too quickly. I have a good solution for this.


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