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Old 03-19-14, 09:10 PM   #3
hunter301
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Join Date: Feb 2003
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Quote:
Originally Posted by CapnScurvy View Post
Honestly, no game will be realistic. There's just no way to do it.

In this submarine simulation you're using, there's no way to recreate what real life participants went through. TMO, RFB, others (including anything I've done), only "mask's" the real situations the sailors went through. We can hardly duplicate it.

No mod I know of for any Silent Hunter series game (III, 4, V) has introduced a very basic modification to the game for "realism". Removing the Time Compression aspect of the game.

Why?

Because "realism" is boring!!

No one wants to spend the "real time" time of getting to a patrol area. Two, three weeks of drills, and just plain boredom, getting to a "patrol area" will never be displayed in a game.

Dangerious..... absolutely. Tedious.... you bet. Nail bitting, gut churning, "I'm heaving my breakfast" situations....of course. But, throw in the fact that days, weeks, passed without seeing any action also makes for poor "game play".

And that's all we are really doing......."Game Playing".......nothing else!
OK this not what I meant by realism. You are talking about the emotional aspects of realism.
I was referring to the physics aspect of realism.
Do the subs dive at correct rate. If not does mush Morton's mod fix this? Do they surface at the correct rate?
Battery drain and recharge rates. How accurate are they to the real thing? Batteries with consume a whole hell of a lot more juice at full submerged speed than at say 3 knots. Does the program accurately portray this? Is the recharge rate accurate? Torpedo reload time, is this programmed for realism?
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