The Silent Hunter 3 (or 4 for that matter, don't know about 5) is basically a script of waypoints, suffering from dementia. In the sense that it can't remember which units were sunk in previous patrols. But it won't re-appear in the same patrol, provided you didn't revert to a previous savegame. You'll find numerous threads here in the forum about sinking the Nelson or the Revenge 3, 4, 5, or god knows how many times. One caveat, the models are usually named by their class, instead of their true designated names. So that's why you see the Revenge or Hood all over the place. It just means that in that specific convoy is an instance of that class of warship, and not the actual Hood or Revenge or whatever.
In GWX atleast, the bigger warships are part of a taskforce (or convoy) that moves across the world according to their real tasking orders back in the day. But it may be that they are technically different missions, using the same unit type. So their life during the campaign is split up in parts, so to say. Usually when it enters and leaves a port somewhere.
So, you can't really prevent it from leaving a port by a blockade or something, other then shooting it on sight when it appears (during your current patrol only). Teleporting isn't the right word for it, as it doesn't disappear somewhere else. It just spawns out of mid air (water?), brand new into existence.
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