Quote:
Originally Posted by Sailor Steve
The Fatigue function in SH3 has nothing whatever to do with real life. In fact the torpedo room was also the bunk room for the torpedomen, so their fatigue should get better, not worse. The best thing you can do is use SH3 Commander to turn Fatigue off altogether.
|
argh, I like that the bridge shift suffers significantly from attrition during a storm, for example. I find that this is indeed a cool feature as long as you're into micro management like me...
Is there a mod available to fix the rapid attrition loss inside of the torpedo room which was according to steve also shared as living quarters ?
Someone should fix that! I find it fun to first take a look at your men, managing attrition, after reaching patrol grids, going through storms or before sailing home etc...
Edit:
Looks like you can edit the SH3 CMD fatigue option according to your likings! (see page
8 of sh cmd 3.2 manual !)
From the SH3 CMD file "crew fatigue models.cfg" :
[4]
Desc=GW/GWX 8 Hour
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.031
CREW_1|FatigueMax=0.80
CREW_1|FatigueStep=0.032
CREW_2|FatigueMax=0.80
CREW_2|FatigueStep=0.033
CREW_3|FatigueMax=0.80
CREW_3|FatigueStep=0.034
CREW_4|FatigueMax=0.80
CREW_4|FatigueStep=0.035
CREW_5|FatigueMax=0.80
CREW_5|FatigueStep=0.04
CREW_6|FatigueMax=0.80
CREW_6|FatigueStep=0.04
CREW_7|FatigueMax=0.80
CREW_7|FatigueStep=0.041
CREW_8|FatigueMax=0.80
CREW_8|FatigueStep=0.042
FATIGUE_COEF|RegularFactor00=0.001
FATIGUE_COEF|SpecificFactor00=0.01
FATIGUE_COEF|BadWeather0=0.02
FATIGUE_COEF|RegularFactor10=0.001
FATIGUE_COEF|RegularFactor11=0.001
FATIGUE_COEF|SpecificFactor10=0.01
FATIGUE_COEF|SpecificFactor11=0.01
FATIGUE_COEF|BadWeather1=0.001
FATIGUE_COEF|RegularFactor20=0.001
FATIGUE_COEF|RegularFactor21=0.001
FATIGUE_COEF|SpecificFactor20=0.01
FATIGUE_COEF|SpecificFactor21=0.01
FATIGUE_COEF|BadWeather2=0.001
FATIGUE_COEF|RegularFactor30=0.001
FATIGUE_COEF|RegularFactor31=0.001
FATIGUE_COEF|SpecificFactor30=0.01
FATIGUE_COEF|SpecificFactor31=0.00075
FATIGUE_COEF|BadWeather3=0.02
FATIGUE_COEF|RegularFactor40=0.001
FATIGUE_COEF|RegularFactor41=0.001
FATIGUE_COEF|SpecificFactor40=0.00075
FATIGUE_COEF|SpecificFactor41=0.01
FATIGUE_COEF|BadWeather4=0.001
FATIGUE_COEF|RegularFactor50=0.001
FATIGUE_COEF|RegularFactor51=0.001
FATIGUE_COEF|SpecificFactor50=0.045
FATIGUE_COEF|SpecificFactor51=0.045
FATIGUE_COEF|BadWeather5=0.02
FATIGUE_COEF|SpecificFactor60=-0.0000003
FATIGUE_COEF|SpecificFactor61=-0.0000003
FATIGUE_COEF|SpecificFactor70=-0.0000003
FATIGUE_COEF|SpecificFactor71=-0.0000003
FATIGUE_COEF|RegularFactor80=0.001
FATIGUE_COEF|RegularFactor81=0.001
FATIGUE_COEF|SpecificFactor80=0.045
FATIGUE_COEF|SpecificFactor81=0.045
FATIGUE_COEF|BadWeather8=0.02
FATIGUE_COEF|RegularFactor90=0.001
FATIGUE_COEF|SpecificFactor90=0.05
FATIGUE_COEF|BadWeather9=0.02
FATIGUE_COEF|RegularFactor100=0.001
FATIGUE_COEF|SpecificFactor100=0.05
FATIGUE_COEF|BadWeather10=0.02
FATIGUE_COEF|RegularFactor110=0.001
FATIGUE_COEF|RegularFactor111=0.001
FATIGUE_COEF|SpecificFactor110=0.02
FATIGUE_COEF|SpecificFactor111=0.02
FATIGUE_COEF|BadWeather11=0
1) What do I have to change here if I do not want that much attrition
inside of the torpedo room ?
2) Will this crash my current career ? (
NO!)
3) bow and stern torpedo rooms are probably:
Compare "Basic.cfg" of SH3 data/ cfg directory (not cmd!) with "crew fatigue models.cfg" of CMD/ cfg folder!
- Look inside of
Basic.cfg for:
[FATIGUE_COEF]
;comp5 bow torp
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
Note: Both lists are the same but Basic.cfg shows you which number block belongs to which compartment !!
;comp6 bow rest
SpecificFactor60=-0.0000003
SpecificFactor61=-0.0000003
;comp7 stern rest
SpecificFactor70=-0.0000003
SpecificFactor71=-0.0000003
The rest rooms have a factor of "-0.0000003". I believe that this is the rate of recovery.
Conclusion:
Bow torp room:
SpecificFactor50=0.045
SpecificFactor51=0.045
Stern torp room:
SpecificFactor80=0.045
SpecificFactor81=0.045
Bow rest room:
SpecificFactor60=-0.0000003
SpecificFactor61=-0.0000003
Stern rest room:
SpecificFactor70=-0.0000003
SpecificFactor71=-0.0000003
1) What rate would be
more realistic when kept in mind that the torp rooms were also
living quaters?
2) Which one of these is the action "
reloading" and which is assumingly "
doing nothing or maintenance" ?
UPDATE:
SpecificFactor50 & SpecificFactor80 are both now set to -0.0000003 like the rest rooms (why is it called rest rooms? ^^) and it's working fine now. Heavy attrition in torp rooms only during storms. Still have to test the effect after reloading....