One of the SH5 developers send me today a message that he is looking for to find into the SH5 software to get where is a specific (mysterious)setting to allow (ALL) the objects to cast shadows below (or above) a specific resolution, now if I change the settings and increase (or decrease) the resolution, some of the shadows disappear (not all), below are my latest shadows settings, the "Interior" and "Exterior" settings are acceptable, for the "bridge" settings I need to wait for the answer of the SH5 developer to get where is that specific mysterious shadows setting with in the SH5 software
I use GTX770 and I was able to increase the overall shadows Highresolution to 12000, if I increase even more that number there is a huge Big decrease of frame per second
[Shadows]
NumCascades=3
LowResolution=12000
HighResolution=12000
[Interior]
FarPlane=3.0
ExtrudeCamera=5.0
DepthBias=0.0005
DepthSlopeBias=2.0
Split0=0.07
Split1=0.27
Split2=1.00
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0
[Bridge]
FarPlane=17.0
ExtrudeCamera=23.0
DepthBias=0.0000002
DepthSlopeBias=2.0
Split0=0.07
Split1=0.27
Split2=1.0
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0
[Exterior]
FarPlane=50.0
ExtrudeCamera=22.0
DepthBias=0.00000015
DepthSlopeBias=2.0
Split0=0.10
Split1=0.33
Split2=1.00
FilterSizeSplit0=1.0
FilterSizeSplit1=1.0
FilterSizeSplit2=1.0
Quote:
Originally Posted by bandongogogo
I got it working, i have a gts 250 and its running full fps (tested it on the inspite of everything ... mission i guess thats the name, anyway, i get some weird effect (only in the conning tower/deck) the shadows are weird, like stairways, like no antialiasing on the shadows, the rest works amazing, the ship shadows are great, inside and on the water, the thing just show up in the conning tower inner surface, like the uzo, the walls on the c.twr, the watch crew etc.. any solution?
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