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Old 03-13-14, 03:51 PM   #102
Leitender
Planesman
 
Join Date: Nov 2011
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Quote:
Not really sure about the workings of it
Hi gentlemen,

for the same reason, i did 2 tests with the SH3 version of this mod, experimenting with the gunnery exercise of the naval academy. Approx. 10 to 15 shots on the nearest small coastal merchant till it began to burn on 3 places, and then - i started to wait. During this first test, i set TC to 32 and reset it from time to time, to check if it was still burning (because smoke wasn´t generated at that TC). Well, at 1 o´clock, more than 8 hours later, it exploded and went down!

The second try i did without time compression at all. The exercise always starts at 16.50. I fired on that merchant till it began to burn again (this was at 16.55) and yes, at 17.07: neutral unit destroyed!

So this mod seems to work really fine for SH3 but the sinking time may be dependant on the time compression!
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