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Old 03-13-14, 12:57 PM   #100
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default BANG!

Here goes nuthin, FIRE IN THE HOLE!!

Fiddling with zones.cfg to try to reduce flooding times so the BBs and CAs sink faster, difficult to do because of the screwy way the file is formatted. "BB" is obviously battleship but most other files I can only guess. Flooding times for "uboat" and "flt" zones, is "flt" fleet sub? Flooding times for smokestacks, hydrophones, and godhelpus sampan masts?

Worst trouble with the fire damage mod is a fire has to start and spread for any effect at all, since torpedoes are underwater explosions luck is needed for a fire to start, then it takes a while for it to spread.

So I increased the radius numbers times 5, 20 to 50 meters. Fired my last fish at a Shokaku, snotty culprit heeled over about 10 degrees and kept on steaming away with no fire on deck. Got mad and surfaced, started hosing him with 40MM BOFORS HE shells. Hit one of the planes on deck, which blew up and started a chain reaction over the whole flight deck (which is realistic) then blew up the carrier which in turn blew ME up 500 yards away. Further testing (why yes, I AM crazy, why do you ask?) being submerged within 500 yards of any ship exploding breaks all the coffee cups and knocks over the piano, also damaging or destroying most of the stuff BuShips considers important for warships.

In summary I would say that increasing the damage radius too much is probably not a good idea.
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