Quote:
Originally Posted by gap
Yep, this also happened to me while renaming pantelleria.GR2's bones. This had never happened before (when I was working on other GR2 files) but I thought that it was a new GR2 Editor feature rather than a particularity of that file
Noticed the same in pantelleria.GR2 
I retained the last bone as "collision bone" and set it as a child of main model's bone, but just in case I didn't remove the old parent bone (though it is now unused).
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That might explain my many issues with collision for the MK17 mine model that I have had. To be honest, the real reason I want to understand this is if there are different types of bones and I will work on IX model I want to know what should go where, in simple words. Which bones I should clone for which purposes.