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Old 03-11-14, 03:12 PM   #4
ohmygollygosh
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Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
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@ValoWay
If it helps I can point you to the original documentation surporting what has already been said.

Assuming you actually use the Malfunction option in SH3 Commander, then Von Harris has nailed this problem.
I found the post which confirms that the Malfunctions and Sabotage options in SH3 Commander is not compatible with OLC Mark II. http://www.subsim.com/radioroom/showthread.php?t=147667

Regarding the missing text. Again I think Von Harris is spot on. You should have in your Supplement to V16 folder which came with hsie's hardcode package two files:
_Append_to_en_menu.txt & _Append_to_de_menu.txt
The text inside these files when added to en_menu.txt and/or de_menu.txt should do the trick.

B.T.W. I think your mod soup is awesome disregarding the couple of mods which BigWalleye spotted as having compatibility problems. Alternative Flotillas and Integrated Orders should be disabled as documented in the readme which came with the OLC mod.

Also I found that when I added the "jimbuna's Q Ship reloaded by h.sie" on top of the USAM mod like you have. I would get a crash to desktop when getting into deck gun range of some tramp steamers.
To be fair the Q-Ship mod is supposed to be already in WB's USAM. I just added the "...reloaded by hsie" version because it had some extra files.




@Bigwalleye
So the Longer Repair Times aspect of the OLC Mark II mod prevents the Realistic Repair Times in hsie hardcode fix from working?
Hundreds of hours of gameplay over the last couple of years and I never noticed. Thank you for the enlightenment.
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