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Old 03-07-14, 02:10 PM   #14
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Yeah, I tried increasing the volume but get more noise and distortion, that was as high as I was comfortable with. Den0 and I were talking about hardware issues, I have one computer with a Sigmatel onboard sound chip, the other with a SB Audigy card, original DELL desktop speakers with a subwoofer, and a $20 set or $40 set of headphones. On speakers or the cheap headset it works okay, the expensive headset has some kind of noise reduction built in - with that one there's a null at 000 or 180, so you have to turn the camera slightly to one side to hear the engine at all.

That first vid;



Is something I would love to do, smoke and cooling water effects, but again the game is programmed too simple and too weird.

An aside here, I've been modding assorted simulators since the original Bruce Artwick flight simulator in 1984, this is the first game I've seen that doesn't have What You Hear Is What You Get - every other simulator, first person shooter, or sword and sorcery game that I've done mods for over the years whatever I hear in a sound editor is what I hear in the game. For some screwy reason when I get that Manila Bay photo recon mission where you have to scrape over that improbably placed antisub net, the volume is HIGHER in the game than it is in the editor (makes a godawful racket). All the other files the volume is about half the actual volume. Except seagulls, come to think of it, them squawkers are about the same decibel level.
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