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Old 03-13-06, 04:57 PM   #11
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
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Quote:
Originally Posted by Werewolf13
DW is a pretty fun game (especially online) and I am enjoying it immensely but I continue to find things in it that are - well - annoying, like torpedoes locking on shrimp and detonating amongst them, returning a wire guided torp to pre-enable and still hearing the torp ping (it should stop), link data coming from civilian units (I don't care if they are on the same side), hearing the ping of a torpedo that is 8000 yards away and pointing away from you, getting a TIW message when a Seawolf launches (seawolf uses swim out tubes - torps don't eject with a big ole air slug - there is no transient with a Seawolf), getting a TIW message even when the firing platform is 20K yards away or more and all that is subs, AI units running aground, AI units killing their own side. I haven't even really looked into the Perry or Helo's seriously yet. I wonder how that will go.
Just a few things. First why not link data from a civilian unit? They got a radio. Think of it as an AGI. Second the SW dosn't have the swimout torpedoes anymore, they caused a build up of gas in the tube and were replaced with standard water slug launches.
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