Quote:
Originally Posted by sammoraj
I can not seem to get the time compression above 1024. I have edited the Data/Cfg/Main.cfg file to read Maximum=4096 but this changed nothing. am I missing something?
I'm playing Silent Hunter 3
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Trust me, you do not really want to... once you do.
High time compression makes the other units, both air and on the surface, jump with bigger leaps through the world. This can have an effect in two ways.
1: They take less steps in moving through the world. Meaning they also give less chances of ending up in your detection area, especially if you only rely on visual detection of your crew. The unit that gets near you might make such big leaps that it skips your detection area entirely. You'll notice that encountering air units becomes much more unlikely. Now, normally you would not want to encounter them at any time. But in this case it would be somewhat of a cheat, as it removes your challenge.
TLDR: Nothing happens. Things get boring!
2: Units, most notably air units, make big leaps per unit of time. This means that they also suddenly might appear at point-blank range deep inside your area. And since it is computer AI, they get to react the quickest, and deliver the first punch. There is even a TC setting that keeps on running at 8x after detection (not sure what sort of event). You on the other hand have no time to order an emergency dive. (Or notice that last kind of event) So, expect bombs to be dropped on your conning tower from high above, or shells to be fired by escorting DDs.
TLDR: Things get hectic before you can say "What!!" and see "Game Over".
So, be careful what you wish for. Limiting between 64x and 512x is in the long run better for your nerves (both in an activating sense as a calming sense).
Also be aware that fatigue updates stop happening above a certain TC threshold. Again, good if they are fresh, but equally annoying if they are worn off after prolonged duties. (But most people turn that off anyway because of the micromanagement involved.)