Quote:
Originally Posted by privateer
It don't. But you wanted to know where the SNK files were.
|
Yes. Thanks for that info.
Hmm. Itīs strange. Because i was not able to change the SNKīs in the sensors.dat i looked closer for other files and found the "NSS_Uboat7c.eqp" in the submarine folder. Opened with hex-editor and changed the link from NSS_Uboattype7_SNK_mask to NSS_Uboattype9d2_SNK_mask. Now my Type VII can carry 28 torps without a forced change of the flotilla and the equipment works just fine. It seems to depend on the SNK_maskīfiles how many torps a sub can carry away without changing the flotilla randomly. 28 is the limit - one more torp and the game send a message from bdu that forces me to change flotilla every time i leave port.
So it must give a file that limits the number of torps for each sub. Inside the "NSS_Uboat7c.sim" are enough slots for torps (19 fore intern, 10 fore extern, 10 aft intern and 10 aft extern) so this file does not set the limit. Basic.cfg doesnīt do it, too. Changing the SNK from type 7 to 9d2 changes the limit from 19 up to 28 so itīs possible that this is the searched file. But how to edit it?
OK then i ask directly: Which file i have to modify when i like to have more torps without getting a new flotilla/homeport every patrol?