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Old 03-04-14, 07:06 PM   #2332
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
I'll look into that tomorrow

v 1.1.452.1 released. See post #1
Fixes problem gap found with deleting Materials
Take your time

Quote:
Originally Posted by TheDarkWraith View Post
NOTE: deleting unneeded Materials needs to be THE LAST thing you do to the file. Reason being I 'grab' the ExtendedData blueprints from all the materials in the GR2 file. If you change a Material and the app needs a different blueprint for the Material and it doesn't exist then you're screwed. I was lazy and used the easy way of grabbing the ExtendedData blueprints from the existing materials
In other words, we always need to keep a safe copy of our GR2 files ready for release with all their materials on, just in case we decide to add a new material?

P.S: have you read that?

Quote:
Originally Posted by gap View Post
I want the character to go back and forth from the loophole to the radio station, acting appropriately to each station. I also want him to use different objects while at the radio than he is using while on watch. Do you know if the SetBodyPartVisibility command used in u-boat crew scripts also works with secondary characters?
Any suggestion?
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