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Old 03-03-14, 07:18 PM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by TheDarkWraith View Post
It's in FX Update. I originally made it for SH3 with my SH4_Effects_For_SH3 mod. Others then copied my work and stole my ideas


strange that I didn't notice them before, but again, my gaming experience of SH5 sucks.

P.S: the sailors in your screenshots look like dat objects. Have you ever thought of replacing them with GR2 characters? While digging into the characters folder I have noticed that there are (probably unused) animations for dead bodies

Quote:
Originally Posted by ZAGOR64BZ View Post
Great..awesome effects;exactly what I meant!
Forgive me for my ignorance about the zone files thing, but is the update FX WIP, or is already included in the version 0.0.22?
If so, how can I make every unit play that cool effects?
All the stock merchant units are already covered by FXU, and they got the zones mentioned by TDW. Only warships and OH's merchants need those zones added.

Quote:
Originally Posted by ZAGOR64BZ View Post
ps:now we need sharks
I thought about them too.

There are many shark models freely available on the web, and making them to spawn in game the way TDW's debris or lifeboats do, shouldn't be a problem either. But animating them would probably take more time than it is worth, and I am not even sure that I would like seeing a bank of voracious sharks every time a ship is going to sink.

Quote:
Originally Posted by iambecomelife View Post
Just to clarify, my mod did not spawn any dead bodies. It spawned living crewmen either holding on to wreckage or sitting in boats/rafts.
Yep, I remember them, but for some reason I was sure that your mod also featured dead bodies (the ones I saw were probably from FXU). Sorry for giving distorted informations about it

Quote:
Originally Posted by iambecomelife View Post
Surprised people are still interested in it because years later it's showing its age....
Though not having ever played either of the SH5 predecessors, I appreciate very much your work. In the past I have carefully studied many of your mods and learned some good lessons from them. Seeing at least some of your units in SH5 (as GR2 ships) would be awesome

P.S: have you noticed that since when I re-uploaded your wooden lifeboats on subsim, it got almost 500 downloads? This is quite an high score for an old mod like yours

Quote:
Originally Posted by iambecomelife View Post
I have plans to update it with better crewmen and lifesaving craft. Likely as part of my SH4 World War I mod (though with a few changes I can make a variant suitable for WWII). I'll keep you posted.
Keep us informed!
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