Quote:
Originally Posted by TheDarkWraith
That's a poor approach varying the minimum surface thing. If that test fails then no contact is detected. My way at least gets some kind of signal strength returned thus enabling a chance for contact to be detected.
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yep, I also agree that your approach is better, and not only under the 'signal strenght vs minimum surface' respect imo. My suggestion was to take inspiration from the comments to Stiebler's mod, rather than from the mod itself
Quote:
Originally Posted by TheDarkWraith
Stumbled upon how the game decides which contact of a list of contacts detected by a unit is selected as the contact detected. Each unit has a priority number assigned to them. When the game iterates over all the contacts detected the unit with the highest priority value is the contact detected. Always wondered how the game decided this 
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