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Old 03-13-06, 09:30 AM   #1
Werewolf13
Torpedoman
 
Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
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Default Tell the AI or Ownship where Enemy is

Quote:
Is there a way to make a target ship show up on the map of ownship or tell the AI where the player controlled ship is?

What I'd like to do is make it so that if a neutral unit gets attacked by a side then the attacking unit is revealed to the player or vice versa.

I know there's a reveal bearing action in the doctrine language but that isn't really enough.

This is for an arena type MP mission I'm tinkering with. Doing this would force the players to do good classifications and to set torpedoe presets the way they should be rather than willy-nilly firing off torps in recon mode.
I don't think you can do that, however I made a work around sometime ago. You can trigger the creation of a group of helies which attack the sub who destroyed the surface.
Quote:
I've played two missions online where that is exactly what happened. Two of 4 players immediately launched a spread of 4 each and cut them loose after about 4k yards. When I asked them why after the game they said to spook player subs into evading and making noise so they could be found easier.

Pretty gamey - IMO there ought to be a penalty for being GAMEY!
Annoying!
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