Put your R2D2 (CIWS) on auto. If it behaves anything like it does in real life it will be able to take out at least two of those ASM's as long as they are approaching your ship from the same direction.
The SM-2 loads so slowly in the game that - I at least - can usually only knock down one or two incoming ASM's with it (but I don't play the Perry very well). I wonder about this. I've got limited real life experience with Perry's and I know they use a single launcher but I watched the USS Turner CG-20 (since decommissioned I believe) load and fire a missile off their dual launcher about every 10 seconds once. It's kinda cool to watch that launcher spin around, go vertical and line up with the missile door. The door opens, a missile rises up out of the deck to meet the launcher and then the launcher rapidly points where it is supposed to and another missile is leaving a billowing white trail of acrid smoke as it leaves the rail much more quickly than it happens in the game on the Perry launcher. Happens very fast. At the time (early 80's) the Turner's FC system could have 10 missiles in the air at once (theoretically).
Believe it or not your 76mm gun has a chance at shooting down a missile (maybe not in the game). When I was stationed in Charleston, SC a Perry did this against a practice missile once IRL - they got very lucky (at least that was the official story). On the other hand I watched the USS Pratt get hit by a practice missile back in the late 70's when the Sea Sparrow's (2) they launched against it missed (put a nice hole in the port side of CIC). The practice missile wasn't supposed to hit - they were programmed to turn away at a specific distance. Hmmmm. I wonder if the Navy still uses practice missiles for ships to shoot at.
DW is a pretty fun game (especially online) and I am enjoying it immensely but I continue to find things in it that are - well - annoying, like torpedoes locking on shrimp and detonating amongst them, returning a wire guided torp to pre-enable and still hearing the torp ping (it should stop), link data coming from civilian units (I don't care if they are on the same side), hearing the ping of a torpedo that is 8000 yards away and pointing away from you, getting a TIW message when a Seawolf launches (seawolf uses swim out tubes - torps don't eject with a big ole air slug - there is no transient with a Seawolf), getting a TIW message even when the firing platform is 20K yards away or more and all that is subs, AI units running aground, AI units killing their own side. I haven't even really looked into the Perry or Helo's seriously yet. I wonder how that will go.
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