Quote:
Originally Posted by tonschk
Thank you very much for the help Gap  , actually the UZO cast shadows (and self shadowing too) without problems, but when I tweak the .....data/Cfg/Shadows ...settings, the dynamic shadows of some items like the UZO disappear 
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Nice screenies Enrico
the receive/cast shadow bone properties have no the complex settings that you are looking for: to the best of my knwledge they are boolean variables (they are either on or off). But have you noticed that the UZO pedestal in your second screenshot still has internal shadows and it casts shadows on the conning tower? Its mesh is located in the same model as the rest of the UZO. The difference among the two parts is that the pedestal is linked on the model's main bone, and the binoculars are linked to a child bone of the main bone. Either this difference, or a difference in the extended data properties of their respective bones, meshes or materials could be the cause of their different shadowing in game