Quote:
Originally Posted by Stormfly
...and what about active sonars limited down angle (Sonar Shadow), not shure if that is moddeled allready, the problem they had was, if distance was close enough and sub was deep enough, the active contact boke up...
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Hi Stormy, do you mean something like this?
It is: a submarine close enough to her pursuer, or directly below it, would be outside the reach of its sound beam(s) or, in other words, Britsh WWII sonars could only detect tragets well in front of their sonar emitter. This is already modelle and/or achievable without need of a patch, through sensors' elevation and bearing parameters
Quote:
Originally Posted by urfisch
i followed this project a few years ago. so, im out of info on it. short question: is it now possible to add new units? as far as i can see, its only possible to edit units, but not to import new ones in sh5. right?
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Not exactly. We can already import in game
brand new GR2 units. We cannot create GR2 files from scratch, but we can clone the stock ones by renaming their bones, and we can import any 3d model in them.
The one substantial limitation still standing, is the number of separate meshes we can have (we can replace the meshes of the GR2 file used as template, but we cannot create new ones). This forces us to plan our unit carefully, and to choose accordingly the GR2 template where we want to import the unit (it should have a number of meshes equal or bigger that the number of separate parts that we want our unit to be composed of).
But, if you ask me, the main obstacle to the creation of new GR2 ships and planes by SH5 quality stabdards, is the time required to do it and the lack of man power.