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Originally Posted by Cdre Gibs
K, that just leaves the Collision mesh issue (repeating collison with sea floor = slow FPS).
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I am presuming that setting the 'rebound' value to 0 should account for this.
Quote:
Originally Posted by Cdre Gibs
It will also need the sound values changed to stop the collision noise (dustsomething.wave IIRC). I am unsure tho how you will get around the collision mesh issue. In reality this realy needs to be made into a static. It would achieve the result that your after.
See the Collision mesh ID would need to be changed and I have no bloody idea where that is. It needs to be given the same ID as say the Harbour sea wall (example), which as we know has no issue with relation to the sea floor.
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All good advice