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Old 02-25-14, 10:45 PM   #2273
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by TheDarkWraith View Post
I wouldn't set a new texture for two reasons:
1) my app will more than likely corrupt the file due to not reading the image data and the images themselves from the file (thus it will not write them back to a new file)
Yes, I was guessing the same

Quote:
Originally Posted by TheDarkWraith View Post
2) I'm pretty sure that there are no textures for a certain reason. That reason being the game 'fills' them in as needed. Think about it like this: if material has no texture defined then game is free to substitute whatever it needs but if material has texture defined game uses what is defined. So I'm fairly certain that if you set a texture then that is the only texture that will ever be used - i.e. there will be no variety.
I wish I could believe that, but I have my doubts about it; mostly for three reasons:

- the Willys Jeep model was also missing its texture: it was set in the shipcargo GR2 file, but devs forgot to put it in the tex folder. The rifle gun having no texture assigned at all might be (yet) another blunder of the kind

- the rifle model looks quite basic, and its UV map covers only a little part of the UV space. It is as well possible that devs purposedly decided to give it up before finishing it.

- all the other character parts are rendered with their textures by Goblin. I don't see why only the low poly rifle model should have configurable textures when no one would notice them anyway.

Quote:
Originally Posted by TheDarkWraith View Post
Yes, Goblin was more than likely crashing because it couldn't find the 'actions' I defined for my characters on the PT boat.
yep, not only the actions must be in the scripts folder: waypoint_info.txt must also be located within the game folder.
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