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Originally Posted by TheDarkWraith
The material for the gun has two maps defined. Those two maps have no texture defined and thus is why you see no texture. I verified this with Granny Viewer and my app is correct in what it is telling you.
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Sure! Silly me, I dunno why I bothered to look for texture names with hex editor when I could have double checked the file with Granny Viewer

What do you think? can I set a new texture and save the file as normally, or GR2 editor would screw it, due to the image errors?
Quote:
Originally Posted by TheDarkWraith
What you think is a new feature asking you where to save the file is actually some debug code I added that I forgot to turn off. It has been turned off in next version.
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Quote:
Originally Posted by TheDarkWraith
v1.1.444.1 released. See post #1
This fixes the bug above. It also fixes some bugs I found in the Materials tab and the Meshes tab (the Materials node of each mesh's subset).
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Quote:
Originally Posted by TheDarkWraith
The 'actions' for what you posted can be found in \data\Scripts\AI\Crew\Secondary_Characters_Idle_Ac tions.aix
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Awesome, you are disclosing a new world to me! I also start understanding why your custom characters crashed Goblin: pointing to a action absent from the game folder (I was opening your files from the MODS folder with OH disabled), the editor probably encountered an unexpected exception