Quote:
Originally Posted by gap
Which texture? object1_C_Gun01 (this is the name of the part I want to fix) is among those meshes whose materials are shown in GR2 Editor as having no texture assigned, and in hex editor I couldn't find any texture file name which might apply to it. Either it really has no texture assigned, or I missed it.
Two more questions:
- starting with one of the last versions of your Editor, I get a "Select location to save GetChainForSection 0 dump" message whenever I rename a model/skeleton/bone. This has to be some new feature, because I didn't get this message before. What is its use, and where should I save that file?
- while setting a new character (cloned one of the stock character patches and remapped the id's of its Sapiens and SapiensManager controllers), Goblin gives me a division by zero error whenever I try to point the SapiensManager controller to the waypoint_info.txt in the new path. Is this normal? I have noticed that it also happens with the characters you have assembled for OH's PT boat, when their GR2 file is merged to the chr file.
- related to the previous question: in its most basic version, characters' waypoint_info.txt looks like this:
Code:
start
1x1_version02_WPS01 offset 0 0 0 actions PATCH_1x1_V02_WPS01 end_actions
end
The first name declared (marked in orange above) obviously points to the name of the bone that the character gets attached to into the GR2 file, but what about the "action" name (in green)? I couldn't locate any softcoded file where character actions are set/listed 
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The material for the gun has two maps defined. Those two maps have no texture defined and thus is why you see no texture. I verified this with Granny Viewer and my app is correct in what it is telling you.
What you think is a new feature asking you where to save the file is actually some debug code I added that I forgot to turn off. It has been turned off in next version.
The 'actions' for what you posted can be found in \data\Scripts\AI\Crew\Secondary_Characters_Idle_Ac tions.aix