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Old 02-25-14, 12:17 PM   #2268
gap
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Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by TheDarkWraith View Post
Why would it be corrupt on saving it?
When I open that file, GR2 Editor reports several image error messages, and your file verification thing tells me that the file is possibly corrupt. Moreover, many parts whose materials have textures (I know it from hex editor, and because they are rendered with their textures in Goblin), are shown as having no texture in mesh/material project tree

Quote:
Originally Posted by TheDarkWraith View Post
Why not just update the texture in the original GR2 file?
Which texture? object1_C_Gun01 (this is the name of the part I want to fix) is among those meshes whose materials are shown in GR2 Editor as having no texture assigned, and in hex editor I couldn't find any texture file name which might apply to it. Either it really has no texture assigned, or I missed it.

Quote:
Originally Posted by TheDarkWraith View Post
Or maybe add a new texture and material just for this to the original GR2 file?
yep, this one would be the best solution, if I was sure that GR2 editor won't mess things up


Two more questions:
  • starting with one of the last versions of your Editor, I get a "Select location to save GetChainForSection 0 dump" message whenever I rename a model/skeleton/bone. This has to be some new feature, because I didn't get this message before. What is its use, and where should I save that file?
  • while setting a new character (cloned one of the stock character patches and remapped the id's of its Sapiens and SapiensManager controllers), Goblin gives me a division by zero error whenever I try to point the SapiensManager controller to the waypoint_info.txt in the new path. Is this normal? I have noticed that it also happens with the characters you have assembled for OH's PT boat, when their GR2 file is merged to the chr file.
  • related to the previous question: in its most basic version, characters' waypoint_info.txt looks like this:

    Code:
    start
    	1x1_version02_WPS01 offset 0 0 0 actions PATCH_1x1_V02_WPS01 end_actions
    end
    The first name declared (marked in orange above) obviously points to the name of the bone that the character gets attached to into the GR2 file, but what about the "action" name (in green)? I couldn't locate any softcoded file where character actions are set/listed

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