Quote:
Originally Posted by gap
I finally managed to open that file and correctly export the gun mesh that I wanted to texturize. It resulted that the mesh is already UV mapped. On the con side, it appears that the material mapped on the model has no texture assigned though (double checked it with an hex editor). Assigning a texture with a "regular" GR2 file would be very easy using your application, but the file that we are talking about would be probably corrupt on saving it 
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Why would it be corrupt on saving it? Why not just update the texture in the original GR2 file? Or maybe add a new texture and material just for this to the original GR2 file?