Ok, since I am going to be in the mode of fixing the ASTAC helo loadout, let me run this by you.
Ok, there are three slots on the FFG loadout screen: ASW (which loads all weapons with ASW mission priority in the database associated with the MH60R launchers), ASuW (which loads all the weapons associated with the launchers with ASuW capability), and Strike which only loads Strike capable weapons.
The complaint has long been that the Strike version is rather useless... so I added ASuW capablity to the Strike missiles and this caused the error.
Now, I believe I can do it another way that does not cause the loadout problem but still allows humans to target ASuW targets with their AI Helo Hellfire Strikes. SO, now that this can be an effective weapon, and given that I can't add the real strike loadout to the Helo (2 torpedoes and 1 rack of Hellfires like the human MH60), should I add a second rack of Hellfires to the Strike loadout?
So, should the Strike Loadout of the MH60 be 8 Hellfires (with ASuW capability) rather than 4 Hellfires?
And of course the other loadouts would be returned to what they should be ASW: 2 MK50 and 1 MK54 (I could reverse this as well if you want and put 2 mk54 and 1 mk50); 2 Mk50/Mk54 and 1 penguine.
I'm a fan of the Mk54 over the Mk50, but sometimes the Mk54 isn't going to be effective where the Mk50 would be, so I am probably not going to change it, although that would be my personal preference.
So I guess the questions are: 1) Do you want more Mk50's or Mk54's?; 2) Do you want 8 Hellfires rather than 4, given that I can't add the torpedos to the other side like I want to?