Quote:
Originally Posted by gap
Sorry, my mistake. For some reason I was convinced that GR2 Editor would open the stock UBoot_Sensors.GR2
This means that no complex fixes/changes can be performed on that file. The good news is that not only the latest version of your editor is safer than ever: it is also able to detect and fix some minor bugs
Thinking out loud, I wonder if GR2 Editor could still extract and export vertices and texture/material data from GR2 files with unknown format. This way we could grab their meshes, and import them in a second file 
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It used to be able to open the UBoot_Sensors.GR2 file. That was before I gave it some new 'rules' it has to follow. These new 'rules' are looking for things I a) haven't seen before or b) don't know what they are.
The current version is much more safer due to the new 'rules' it has to follow. The Sentinel for each file is doing it's job very well
It's a crapshoot as to whether the app can open non-SH5 files. If the non-SH5 files follow the 'rules' I have defined for the app then it will open them. If not then it will tell you why it can't open the file. Let me know when you get these so I can see what's going on and improve the app.
v1.1.442.1 released. See post #1
Major change in this version is I finally made the reader multi-threaded. Loading times are greatly decreased now