Thread: Convoy Behavior
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Old 02-22-14, 10:24 AM   #4
finchOU
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IMHO it wouldn't matter because I literally can just start sinking the escorts (slow and predictable) then after i'm done sink as much of the Convoy as possible until i'm out of Torps...then I can just surface and use the Deck Gun. People have done this in SH5 many times because it's there for the taking. Obviously not historically accurate (which is why I never do this).

If you ever played Aces of the Deep you would see that the Maneuvers the escorts were performing were to allow them to maintain an escorting position without slowing down. They can also cover more area thus be a more effective escort. After a 360 they might slow down and do a Passive Sonar check..then race ahead or back I think. They (all of them) would rotate positions as well. I guess the point is they were wiley and effective and just because one approach worked one time, didnt mean an escort wouldn't be there next time (unlike SH5). As for the long term "War of attrition argument" wasting of fuel/oil, that might be valid point, but I would say sacrificing your speed to match the convoy without maneuvering is suicide and a much bigger threat than using more fuel/oil.

In SH5 the escorts seem to just wait for something to happen before breaking their very predictable behavior. The point is I never really fear the Escorts early on because of that predictability and lack of patrolling.

I don't know what the historical accurate answer is to what I see is a problem. It was very hard to sink an escort in AOD. Its ridiculously easy in SH5. Another issue that I've point to in my first post was the fact that in AOD the Convoys would change course after a period of time (maybe random). So you would be stocking and or approaching the convoy and it would change course (sometime favorably sometimes not and not because you had been spotted). I guess it's just something to think about.

I'm specifically talking about escorts, not Hunter Killer group tactics. The former being to protect the convoy by just forcing the sub to submerge/slowdown and the later to kill the sub and all costs.
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