Nope. Before looking into Aanker's idea I had set some of the tin cans to novice and poor, but the Kongo BB was set for the default Veteran crew. The difference is in the sim.cfg visual hack, at night I motored up to him within 1000 yards on the surface before whacking him with a couple of fish, in the daytime I get to about 4500 yards and he starts throwing everything in his shot lockers at me and I gotta pull the plug. While poking around in the mission editor I reset the poor and novice destroyers to competent and veteran, see how much of a rough time they give me with that.