I probably shouldn't respond to this because it deals with modding, (and my new SOP with modding is, My hands = off), but a couple off the cuff responses:
Quote:
brief exposures of my periscope detected immediately and at very high rates of probability by merchant ships, day or night. Had one detect me last night at 4000 yards in heavy seas. This has been happening for about a week. They get to 4,000 yds and start to zigzag for no apparent reason.
|
I know some merchants have passive sonar. I thought about removing that in TMO, but was told that was historically correct so i left it in. Although the heavy seas confuses me. However, if your using RSRD, that probably altered something I did in ways that I did not intend, anticipate, or account for. Not a dig on the author of RSRD, it's just when you go overlaying mods on top of another large mod, the results are a caveat emptor situation. I take no responsibility beyond my own work.
Quote:
I served on active duty in the USN for 31 years mostly in frigates and destroyers.
|
You know, there is absolutely no way that a former Air Force Construction Engineer with slightly less then 7 years TIS is going to have the knowledge of ANY former naval personnel regardless of specialty or TIS. Just sayin'. Hell, I have to constantly refer to a rank/grade chart when looking at Naval ranks because they never made any sense to me.
In the end, any game modification about naval warfare will probably best be done by people with experience in that area, and the technical expertise to do it. I had the latter, but not the former.
Quote:
I wrote two longer posts about ASW for Ducimus about five years ago that contained some of this.
|
Five years ago is a long time ago for me. I honestly can't remember. Maybe I missed it. Maybe I was being pigheaded and just didn't pay attention. Maybe I just took what was said from an anonymous person on the internet with a grain of salt. I dunno.
I ran out of time, patience, and motivation; but I did my best. There's nothing else for it.