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Old 02-15-14, 09:14 PM   #10
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Cdp44,

I installed and used GFO and your ship pack to test a few examples so I would have an idea how bigger/faster ships will work, and to assure myself that what works for the subs will also work on the ships. I'm pretty happy with the results. I didn't really do anything with the turning yet, but checked the acceleration of the Northampton CA, Fletcher DD, and fishing boat (I wanted a slow one for contrast). Your ships have provided valuable data already.


Some of what I've discovered so far:


The mass/displacement of the ships doesn't really seem to change their behavior; rather it is the maximum speed and h.p./ mass ratio that I have to take into account.

Here is a little taste of what I experimented with:
fishing boat _______ 92 tons, max. speed 9.5 kts.
I gave it a 100 hp engine

stock behavior
starting from 0 kt.
to reach 5 kts. __________ 08"
to reach 9 kts. ___________25"

altered behavior
starting from 0 kt.
to reach 5 kts. __________ 45"
to reach 9 kts. ___________ 1'37"


Fletcher DD ______ 1500 tons, max. speed 38 kts., 60,000 h.p.
It must be one of the zippiest ships; if it moved any faster, it would fly.

stock behavior
starting from 0 kt.
to reach 10 kts. __________ 04"
to reach 20 kts. ___________07"
to reach 30 kts. ___________12"

altered behavior
starting from 0 kt.
to reach 10 kts. __________ 16"
to reach 20 kts. ___________ 35"
to reach 30 kts. ___________ 1'11"

[tops out at 33 kts., increased to 38 kts. at battle stations]

If I dampen the acceleration more than this, it doesn't reach it's "maximum speed", so there is a limit as to what can be accomplished here. Still, it is much better than stock.




I will probably go back to the subs now and finish those before returning to the ships. When I've gotten the work with those done, I will post a tutorial here, so anyone who has custom ships, can easily configure them to work well along these guidelines.

So, what do you all think?
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