Thread: Dud Torps
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Old 02-14-14, 11:57 AM   #41
HertogJan
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Join Date: Dec 2012
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Quote:
Originally Posted by Red Devil View Post
thanks for your help, I did not know about the book for options!! after all this time too!! I did that setting last night and took a new boat out to test as they were the most vulnerable (with Mk14) for duds. Nothing yet.
Just wondering if you played with the settings in the office when you took out a new sub.

Anyway, to make sure all settings are the same you can do this:
Copy the changed cfg file (in the gameplaysettings.cfg) and past it under every setting (Easy, Normal, Hard and Realistic). Also past it in you SH4 folder in Documents/SH4/Data/cfg/GameplaySettings.cfg just to make sure.

Quote:
Originally Posted by Red Devil View Post
Does this setting stop the premature detonations too, that was always a pain but for some stupid reason the surface ships do not react to that?
Yes, no more dud's, prematures, deep runners or circle runners.
The premature detonations probably happen because you fire the torpedoes to soon after each other, wait for 7sec. or until the message torpedo in the water appears.

Quote:
Originally Posted by Red Devil View Post
Its only a game when all said and done but I do like things to look right and run right.
Yup!

Quote:
Originally Posted by Red Devil View Post
RSRDC is on, the 5.2 version but I adjusted the setting after installing the mod ????
Are you referring to RSRDC v502? that version is for use with TMO 2.5, there's a stand alone RSRDC version for stock and one to go with RFB.
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