02-13-14, 12:09 AM
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#1
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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[WIP] Improved Ship Physics
As a serious SH player, problems with the game physics have always bothered me. I've been goofing around with some of the game files (the boat sim files), and have made what I consider a minor, but significant breakthrough. I couldn't really see anyway to improve the ship physics before now. (Of course, this doesn't mean that there aren't plenty of obstacles to realistic physics remaining.)
Now that I understand the sim file elements better, I am starting serious work on a mod for RFB that will improve ship acceleration, turning, and any other aspects that can be helped within this part of the game.
My intention is to finish a mod for the player subs in the near future, and later, if possible, one for the IJ/Allied ships. The chief difficulty in the later is, apart from the number of ships, the difficulty of testing them. Without having playable ships that have a helm, knotmeter and all, I'm not sure how best to go about this.
Also, I have little data as to what the turning radii, of WWII subs and ships should be. If anyone has any information along these lines please don't hesitate to contribute.
TorpX
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