Quote:
Originally Posted by TG626
I've discovered S3D Silent 3ditor and I'm picking through the files...
I noticed the following WTF in CaptainRoom.dat
in Node - ID13 (which is the "captains photo" on your desk) the texture listed is "oficer.tga" (yes it's actually misspelled) but the texture displayed in game is "CaptainPicture/picture.tga"
Why?
There is an oficer.tga in the textures directory, but I've never seen it in game.
Also, how does the game know to get a .dds file rather then a .tga (I'm guessing it's in the engine, based on detail settings)
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Just look at the folder structure:
Silent Hunter Wolves of the Pacific\Data\CaptainPicture\picture.tga
You can put any picture you like that is this size and it will be on your desk in the office. The game doesn't care if some graphics are tga or dds. Size (file size) could e a factor in the use of dds format.