Agree about the decoy - always last as it's not going anywhere until you attack it.
For this tutorial I surface and go to flank after the third hit as the merchies (apart from the decoy tramper) are heading off in different directions and my first priority is to slow them down. One this occasion I used all magnetics on fast. It's a scenario that demands speed not stealth.
First off, I shot the stern tube at the tramp bearing 150 (he sank after about five minutes), then a bow shot at the medium cargo (slowed him to 1 knot) then starboard helm to line up on the small tanker. This one was a bit crafty and it took two torpedoes to finish him.
Then its a full speed dash on the surface after the last escaping tramp (one hit was enough). I find that this ship tends to explode violently so don't get too close or you'll lose your watch crew.
Then it was back to finish off the medium cargo (2 more needed) and the decoy. This time I attacked from his port bow and 'lead' the shot so that he walked into it when he opened the throttle.
Gosh, it was fun. I haven't played that tutorial for years. I was nice to charge about on the surface without having to worry about aircraft or destroyers for once.
Yes, it's always a good idea to save where possible on the surface although I find my game is much more stable now with GWX.
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