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Old 02-05-14, 08:51 PM   #34
Miggy4000
Commodore
 
Join Date: May 2012
Location: Sunny Scotland
Posts: 92
Downloads: 37
Uploads: 0
Pioneer "January 2014"

Hi Sub Sim fans

Firstly, apologies for taking so long to get around to updating this thread.

Anyways, recently uploaded Pioneer another build to ModDB and there has been a ton of changes since my last post here, with new ships, new UI and an whole host of little changes under the hood of the game.

You can grab it here.

And here is the change log for this month.

For January 2014. Full changelog.
  • New features
    • New ships "Malabar" and "Vatakara" (#2599)
    • Show hull heating effect in atmosphere (#2550)
    • Shield meshes with hit effects (#2491)
    • Show trails behind ships (#2529)
    • Skybox support (#2570)
    • Initial cockpit support (experimental) (#2603, #2614, #2679)
  • Minor changes and tweaks
    • Ship stat balancing (#2620, #2673)
    • Atmospheres in gas giants are much deeper (#2609, #1395)
    • New "free software" charity on the bulletin board (#2611)
    • Change start ships and initial equipment (#2696)
    • Add delta-v data to ship market (#2616)
    • Earth start position now starts at 13:00 (Pioneer time) (#2615)
    • Misc. tweaks for the intro animation (#2649)
    • Improve the sector view map, giving more navigation info (#2640)
    • Improve cargo and cabin use gauges, easier to understand (#2657, #2648)
    • Key bindings of sector view are now configurable (#2542)
    • Advert type icons in the bulletin board (#2668)
    • Remove unnecessary colon from ship empty weight description (#2682)
    • Show min/max crew in shipmarket (#2681)
    • Show labels on stations and cargo models (#2680)
    • Show decals on models (#2680)
    • Improve error reporting (#2694)
    • Xylophis textures updated (#2700)
    • Don't allow cargo to be jettisoned wile docked (#2699)
  • Script and UI API changes
    • Game.StartGame now takes an optional start_time argument (#2615)
    • New method, Random:Normal gives a random number with normal distribution (#2651)
    • New method, SpaceStation:SetEquipmentPrice to override equip/cargo price at station (#2654)
    • New method, ChatForm:ClearFace removes face without clearing whole form (#2663)
  • Model changes
    • Modelviewer: Show bounding box when showing collision mesh (#2664)
    • "Landing" tag-point to define where the bottom of the ship is for the landing collision test (#2695, #2656)
  • Fixes
    • Fix label positioning in orbit and galaxy views (#2608, #2576)
    • Various fixes for keybinding modifiers and repeats (#2524, #2523, #2618, #2630)
    • Fix Taxi "group of one" mission (#2623, #2628)
    • Fix Taxi and Delivery assassins never spawning (#2622, #2624)
    • Reset table scroll position when it goes off screen (#2629)
    • Clean up station state correctly between games (#2631)
    • Fix TradeShips crash when trying to launch after failing to add fuel or cargo (#2634)
    • Fix ship pattern selection (#2645)
    • Fix shipyard adding ships faster than it sells them (#2653, #2650)
    • Fix that fuel was not displayed as percentage after load (#2659, #2660)
    • Clear chat form face when showing crew candidate list (#2663, #2647)
    • Calculate a sane mousewheel scroll step for scrollable regions
  • Internal changes
    • Render screen to texture in preparation for post-processing effects (#2525)
    • Various code cleanups (#2621)
    • Serializer Reader class can now load data from any file source (#2646)
    • Expose models to Lua, move pattern methods from ModelSkin to Model (2645)
    • Add initial model binary converter/loader (#2643)
    • Replace GatherTransforms with a visitor (#2686)
    • RefCounted(Ptr) with atomic counter and allowing const correctness (#2688)


Also there is the Scout Mod for Pioneer, now in it's 14th iteration this mod adds colourful sky boxes, more missions, more ships (Elite ships are back!) and loads of other tweaks to the game. That can be found here.

Finally in other news, has recently released their Elite Dangerous multiplayer Alpha. Lots of player videos around, .

Last edited by Miggy4000; 02-06-14 at 03:10 AM. Reason: Silly Spelling Error
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