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Old 02-05-14, 06:12 AM   #27
gap
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Join Date: Jan 2011
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Following your discussion with interest, guys

Quote:
Originally Posted by trebby View Post
Thinking about making different versions to be activated depending on uboat type, and giving those "unflooddable" rooms some crushdepth.
That shouldn't be necessary: everything related with crash depths has separate settings for each u-boat, and even shared compartment zones can be made individual. Vecko already knows how to do it
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