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Old 02-04-14, 02:27 PM   #7
trebby
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Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
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OK, contacted Vecko,

He said crush behaviour is on his radar for the next version of RSD.
Shared some thoughts.


For the record:

Did testing on vanilla versus Steel Wolves:

Vanilla only has struct integrety and no compartment press hull.
It also does not flood because of depth.
Only struct integrety loss happens at depth of choosing, so easy to mod/enlarge crushdepth.
2 days ago that would suit me, now I know theres more possible so it aint good enough....

1. CFG file MAXDEPTH value at 220m or 400m no noticable impact.

2. ZON file:

crash depth value x 0.8 =+/- effective game crushdepth. (based on 3 tests)

Setting the crashpoint per sec up to 2000 versus dam factor of 1000 (represented as "struct integrety") causes immediate death ("implosion")
HOWEVER, that also means the compartment press hull damage starting at 204m, is "0" in 1 sec, dooming the boat. This side effect negates the possibly simulated implosion as unpractical.

The flooding after 204m I like, the pressure hull decay with it I dont like.
The added weight of flooded water should drag the boat down (if kept unchecked) to crushdepth.
In RL the pressure hull either holds or implodes...at ANY (unknown) time.

My 2 cents, really looking forward too Veckos work on RSD.

In the meantime, I gave my boat some slack by increasing crushdept and reducing dam points per sec. The advantage is minimal:
Basically the unchanged hull decay from 204m is stil there, meaning either immediate surface/repair or sure death if no prompt action taken.

Cheers, Trebb.
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