A. On using the Goblin clarification question:
Gap said:
Should you want to used Goblin Editor instead, you should:
set it up, if it is the first time you use it:
http://www.subsim.com/radioroom/show...39&postcount=1
http://www.subsim.com/radioroom/show...&postcount=366
http://www.subsim.com/radioroom/show...44&postcount=1
- open an U-boat GR2 file (it can take a few seconds for it to do it);
- merge its zon file in the project (menu file => merge);
Ahh, this last line confuses me.
"Merging" meaning something like
"melting together" , so I feel like activating both the CFG and the ZON file, getting\creating an integrated view of both files?
So far, I activated them separately (by clicking on CFG or ZON file), because the goblin allows one file to be selected, before creating a window to apply any changes.
So:
Does "merging" mean selecting in goblin, via flile-merge, first CFG, modifiying it, and then via file-merge, separately ZON and modifiying it successively?
B. Motivation on Messing with depth values:
1. After WW2, as an Experiment, the allies investigated by means of surrendered uboat the results of deep depth\crushing. They "dived" (unmanned) a uboat(s), attached with sensors, and looked what happened.
They found out that the crushing Point of the boat was an sudden and violent Implosion, sounding like an Explosion to the Monitoring vessels....
Exactly as reported during the war as "underwater explosions" or "exploding torpedoes", after some time a succesful attack was launched. (At the site of the loss of Priens U47 amongst others...) These men met their maker in a terrible, but fast way.
2. Several instances the boats severely overdived, as described in Clay Blairs 2 Volumes: (Original text Bilge rat)
"On march 11, 1943, U-432, a veteran VIIc on its 8th war patrol but w. a green skipper sank a merchantman. Incredibly, instead of taking evasive action, the boat stayed at periscope depth and the officers broke out champagne to celebrate...
...When the corvette
Aconit carried out a standard sweep, it was also surprised to find U-432 still at PD.
Aconit dropped 10 DCs which caused extensive damage to U-432 and drove it down to
1,000 feet (307 meters). This depth "...so terrified all hands.." that the skip decided to surface at which point it was quickly sunk by the escorts. There were 20 survivors."
What I would like to do, and I think is already partly implemented with some mods, is:
a. Slowly increasing damage as Fittings ect give way first, leading to flooding (containable for some time) but no serious Equipment/hull damage. Allowing for survival IF b. is not reached...
b. Parallel and Independent, at best randomized (By SH5exe?) crush depth value. Reaching this will cause sudden death (Implosion).
I think the present depths are too conservative on that....
and realize that for changing it I have to do it myself so...
Any suggestions?
Trebb.