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Old 03-11-06, 01:31 PM   #289
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
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Quote:
Originally Posted by Myxale
Thanx for bringing back the ruder dial.
Wonder why you even considered the stopwatch in the first?

Respect guys!
Before JonZ figured out how to make the draggable stopwatch work (awesome achievement there JonZ, BTW ), this rudder gauge as watch approach was a pretty good workaround (though I never really liked it much myself as I use my rudder controls too often), but now that the draggable stopwatch works I'm real glad they changed/fixed this mod to bring back the rudder gauge - incredible responsiveness by the mod team - thanks guys

I just had my first combat enounter with TW, and everything went very well. I spotted a small convoy consisting of a coastal frieghter and a small freighter escorted by an armed trawler headed south well off the coast of Spain. The weather was calm and I was in a good position so I decided to try to take out the trawler so I could finish off the merchants with my deck gun. The plan worked well - spent one torp for each ship - the trawler went down quickly (maybe 3 minutes) as expected, the coastal settled quickly by the bow and only took about 10 shells from my deck gun, sinking in maybe 30 minutes, and the small freighter stopped dead in the water but took about 30 shells to finish her off, sinking in about 4 hours.

But here's the kicker - I really need my Navimap mod (with its draggable flag sheet) to work with this TW mod - all three ships turned out to be Irish - so when did neutral countries start sailing in their own convoys??? Unfortunately, the help file that is up under F1 that lists the countries and their enemy/neutral status during various years doesn't have any listing for Ireland - is there an updated version of this help file that reflects all the extra countries' ships that have been added to the game along the way?

Since this TW mod doesn't seem to use the "renown" concept like the stock game did, am I correct in assuming that the usual renown hit for sinking neutrals isn't going to come into play for this? (I had previously modded out the renown penalty for neutrals manually myself before TW came along, to compensate for the erroneous presence of renown-negative neutrals inside allied convoys, where they were fair game targets, but I don't know if that manual renown fix would have survived the TW installation process).

Also, any chance of figuring out how to make the navimap mod work with TW?
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