Quote:
Originally Posted by TorpX
[INDENT]
It seems like the longer one plays this game, the more "broken" pieces we find. It isn't encouraging.
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I somewhat disagree, I don't mess with files much anymore, happens in spells, but the more I do, the more encouraged I am that this game is far from its potential..
The hard thing is so many files and values interconnect and it can take 100's of hours tweaking them all to work together, so modders find a more generic balance...For instance, night surface attacks connecting to visuals with a realistic night env...I put over 100 hours just working on that....mostly testing changes and bubblehead was nice enough to test for me, probably more hours than I. We also reworked radar, just tweaking taters mod, visual, etc...numerous changes. bubblehead has played it a lot and night surface attacks feel very realistic. We differ a lil on how hard it should be based on light, so I made him one version and me another.
I think the frustration is that many things people complain about have been fixed, just they're in bit and pieces in numerous mods. No one as of yet has pulled them all together, so players start building their own mod setups they're happy with...It's really the best way to do it.
I agree, some things left out, hard code, flaws....it's an old game. That's why modders like Ducimas made TMO like he did, you have to make some aspects much harder to make up for stupid things and some things easier to make up for harder issues. It makes you play more realistically...
Anyway, the game is far from its potential...the flaw is the hours it takes to get the game more realistic and not sure the interest is there.