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Old 01-29-14, 12:07 PM   #8
Raven_2012
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Join Date: Jan 2010
Location: Elmira, NY
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Its the 4 .eqp files from FXU, I could easily put the starshells and flares from that mod to cerbeus but there will be lose in a lot in FXU stuff. Everything is very different in dates and equipment in those files.

That's just the .eqp files the cfg files, need to be combined. There are the Roster ones and the Sea ones.

I just put Cerbeus mod first in mod soup, If I put it like you said, I get a lot of errors running the validator. Like he says, use what you want.

I still may update it. It's going to take time.


Quote:
Originally Posted by gap View Post
Why not?

Use Corrected Depth Charge Projector's eqp files as base, and merge the new entries by TDW at the bottom of each file always making sure that equipments' progressive numbering is respected.

In OHII there should be at least one eqp file relative to a stock unit (the Rocket destroyer) which will conflict with the other mods taken in consideration here. What I did was adding a couple (or maybe more) of new gun bones on the GR2 model of the Rocket, used for giving guns to the ORP Gryf minelayer (Rocket's proxy). In the British destroyer they are still empty, but I have added anyway the new links in Rocket's eqp file, where they are assigmed "null" equipments. I am not sure that those null entries are really required but, for safety, I would recommend you to merge them as well into your compatibility patch (you will need to update equipment numbering though, as they are in the middle of the file).

Use Winmerge to speed up your work and for making sure that you don't forget anything. That's all
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